For my Ideas Generation, I planned what I wanted to add into my game and what I wanted my game to look and play like. For my objective section, I discussed what I wanted the objective for my game to be and what the player needs to do in order to complete the game.
I also made a brief summary of what I wanted my enemies to be like. I had 4 enemies planned, 3 of which would look very similar but have different weapons. I wanted to have different types of enemies so the enemies don't all feel the same and behave differently.
For my level settings, I did not have lots of different scenarios planned. I wanted to have a city and a jungle as that is where most wars happen.
For the extra settings, I wanted to add extra features to my game to make it better. For example, the control screen was an extra feature I wanted to add so that people would know how to play my game. I also wanted to add a weapon reload feature to my game to make it better and more realistic.
I also planned what my character will look like and what features the character will have, such as health, which is important because it would make the game boring if you cannot die. I also want to add walking animations to my character so it is less boring to look at and more realistic.
Another feature I plan to is a big arsenal of weapons. Instead of having 1 weapon I want to have a choice of multiple weapons so the player can have a bigger option of weapons to use so the game does not feel the same with just one weapon.
Secret locations are also things I plan to add to my game to add more depth to the level and find hidden items. I want to have things such as collectibles and weapons in the secret locations which the player can pick up and use.
Finally, I decided I also want miscellaneous/extra features such as ammo packs and collectibles. The ammo packs will be used to replenish the players ammo so that the player cannot run out of ammo, and the collectibles will be hidden throughout the map and give the player points.

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